Karoomba Write-up and Final Project — DUE MEOM, Tues. Nov. 25

You will write not less than 200 nor more than 500 words about your Karoomba.  The write-up should be done in the README file inside your karoomba project.  (The README file is the little white plain-text document that hangs out in the upper-left corner of each Blue-J project).
The write-up should contain:
1. A general description of [...]

Lab 9 :: Karoomba - Due: in class Nov. 21?

Assignment sheet: Lab09_Karoomba.pdf
Starting Files: Lab09_Karoomba_stuDistro_08.zip
Documentation: FrankeKaroomba API
Resources:
Franke’s Lab8 Carpeter Project: example_Carpeter_Franke08.zip
Digit Drawer (abstract class example): example_DigitDrawer.zip
Turning it in:
You need to be prepared to do the following on Friday, Nov. 21st

Arrive in class and have your project loaded on one of the machines in the computer lab - everyone must run on the same hardware.
Have [...]

Activity: Fun With Loops

This is an in-class activity on using loops to produce patterns of beepers in a Karel World.
You are not turning this in, but you are responsible for the concepts that underlie problems 1-9 on the worksheet.
Worksheet: activity_BeeperPatterns.pdf
Starting BlueJ Project: activity_BeeperPatterns.zip